Category: Cataclysm

Cataclysm: Engineering Hunter

4.0.6 EDIT:  Added in Synapse SpringsGnomish Gravity Well and Big Daddy!

4.0.3 EDIT:  Added in Elementium Dragonling.

From Northend

First off, Northend and the Wrath of the Lich King expansion gave us wonderful new abilities through items and tinkering. With patch 4.0.1 engineering tinkering stacked with regular enchants and patch 4.0.3 dropped the stat increases from tinkering. For Cataclysm we are going to still be using our valuable on use items and tinkering.

  1. Jeeves, Scrapbot Construction Kit, Gnomish Army Knife and MOLL-E will still be in our bags. Engineers will still be using Wormhole Generator: Northrend to return to Northend for Cobalt and Saronite in Cataclysm for the still useful Tinkering abilities.
  2. For rocketchuting the Flexweave Underlay and Nitro Boosts will be useful for running away and cliff diving. Mind Amplification Dish and Frag Belt will still be fun for PVP. Hand-Mounted Pyro Rocket, Hyperspeed Accelerators, and Reticulated Armor Webbing will be useful for DPS and soloing while leveling to 85 or until you get your engineering to 525.
  3. Goblin Beam Welder will be useful for healing our new Elementium Dragonling.
  4. Personal Electromagnetic Pulse Generator will still be there for us while we farm Mechanicals for engineering items.

Engineering 450 and beyond

  1. Handful of Obsidium Bolts will be used to level engineering and do damage until you max out the profession and get to level 85.
  2. Electrostatic Condenser will always be in our bags and will help us collect Volatile Air which we need for Electrified Ether.
  3. R19 Threatfinder and Safety Catch Removal Kit will be our first set of scopes we will be able to make. They will increase Hit or Haste and the one you use will depend on what you need at the time.
  4. Volatile Seaforium Blastpack will be there for us when we encounter lock boxes.
  5. High-Powered Bolt Gun will consume Handful of Obsidium Bolts to do damage. Too bad it doesn’t help us build large buildings.
  6. Lure Master Tackle Box and Heat-Treated Spinning Lure will allow hunters to stack on fishing supplies and farm fish for more gold.
  7. Elementium Toolbox help us carry around all our new engineering stuff.
  8. Elementium Dragonling will help us bring in the boss kills.  I macro’d it in my Kill Shot.  The 252 mastery is what really helps.  Plus the mats aren’t terribly hard to come by.
  9. Loot-a-Rang will make Dwarf hunters more fat.
  10. When engineers hit level 83 we want to be sure we can make our first engineering range weapons, Finely-Tuned Throat Needler or Volatile Thunderstick.
  11. Depending on if you are a Gnomish or Goblin engineer you can get Gnomish Gravity Well (as of patch 4.0.6 it is broken) or Big Daddy ( a new bomb).
  12. The replacement for Fish Feast is now a engineering made item called Goblin Barbecue.
  13. Hunters finally get a weapon enchant that procs with their range weapon called Gnomish X-Ray Scope.
  14. The new belt enchants, Cardboard Assassin, Grounded Plasma Shield, Invisibility Field, Quickflip Deflection Plates and the new glove enchant Spinal Healing Injector will help you level and solo content. The Tazik Shocker or Synapse Springs will be there for you to help kill new bosses in 5-mans and raids.
  15. Kickback 5000 and Overpowered Chicken Splitter will be our next set of range weapons from engineering. Pick the weapon that best compliments your racial ability. Dwarves hunters please use the gun over the bow. If you use a bow as a dwarf consider yourself a noob.
  16. Deadly Bio-Optic Killshades will be used until we get our Tier 11 helm. The best thing about these is that they can be socketed with Fractured Cogwheel, Quick Cogwheel, Rigid Cogwheel, and Smooth Cogwheel depending on what you need. Use a spreadsheet like femaledwarf.com to figure out which works best for you.  Here is a comparison between the 2 helms.

I really hope we get more schematics throughout the expansion. So far I’m loving the new things we are getting.

‘Til next time…

! Guntitan

4.0.1 Resources and Notes

Resources

Elitist Jerks Hunter FAQ for 4.0.1
OutDPS!
Warcraft Hunters Union
Petopia
Wowhead Hunter Talent Calculator
Wowhead Pet Talent Calculator

Notes

A few reminders:

  1. Dash is broken don’t spec into it.  In order for our Hunter to use Kill Command our pet has to be 5 yards from the mob.  Spec by adding a talent point into Natural Armor and sacrificing a talent point in Bloodthirsty for Charge.  Our pets talent trees should look like this spec.
  2. Hit cap has change and its now capped at 246 Hit.  It looks like its at 30 hit per 1% of hit rating.
  3. Everyone is still theory crafting.  All specs have about the same DPS.  I am not even worried about the other specs.  If you want to play MM or SV go for it.
  4. I spec like Frost.
  5. For stat priority its Hit > Agi > Crit > Haste.  For gemming its a little different.  For blue gem slots use Hit and Agi/Hit gems, you might only need 1 depending on your socket bonus.  I like to match socket bonuses so I have 3 Glinting Dreadstone on Guntitan right now.  Here are the blue gems you could use depending on what your hit is at without gems:  Rigid Stormjewel, Rigid Majestic Zircon, Glinting Dreadstone.  When it comes to gem slots always gem Agility and use Reforging to get the hit you need.  It is cheaper that way.  For red gem slots Delicate Stormjewel and Delicate Cardinal Ruby.  For Yellow sockets you can use Deadly Ametrine.
  6. For Reforging reforge into Mastery.  Its fun and not expensive at all.  Reforge Haste into Mastery.  Reforge Crit into Mastery if there is no Haste.  I reforged some of my crit into Mastery and only lost about 3% crit.
  7. Engineering tinkering is stacking with regular enchants.  For head slot put in both Mind Amplification Dish + Arcanum of Torment.  You can’t use the mind control if your pet is out.  For the hand slot use Hyperspeed Accelerators or Hand-Mounted Pyro Rocket + Enchant Gloves – Superior Agility.  For the boot slot use Enchant Boots – Superior Agility + Nitro Boosts.  For your back slot use Enchant Cloak – Superior AgilityFlexweave Underlay.
  8. Our AOE is not broken.  Use Multi-Shot with Snake Trap, either fire trap and  a Worm’s Burrow Attack.
  9. Add Killing Streak to your TellMeWhen buff bar.

‘Til next time…

! Guntitan

Dash is borked! Engineering enchants stack!

Dash is broken.  Don’t spec into it.  The spell disappears from your pet’s spell book on its own.

Engineering enchants stack and armory doesn’t work so I can’t show you out of the game.  Log onto Dalvengyr and I’ll show you.  I hope this change stays because Jewelcrafter’s still get kick ass gems in Blacksmith slots.  Enchanters get all the enchants plus the ones to their rings.  Its only fair that everything would start to stack.  I really hope it stays.  Engineering deserves it.

‘Til next time…

! Guntitan

Catastrophic Patch 4.0.1 is Live

Evil…

No seriously…

Evil…

What does this patch mean for Hunters?

  1. You probably want to buy all the glyphs you possibly you can for your Hunter.  We have 3 tiers of glyphs we can use and we will be using them.  They no longer get destroyed, too.
  2. We need to figure out the best possible dps spec all over again.  Even though the Hunter’s Union said that all 3 specs’ dps is really close.  Frost is covering all the changes and what he thinks are the best dps glyphs and talents to use per spec.  So please head over there since I have not spent the time testing out the changes.  As you can see I’m still updating.
  3. BM hunters are back for raiding.
  4. Put Tame Beast back on your action bar.  We are a utility class and now our pets bring all if not most buffs we use for raiding.  Boo yah!  Go tame 1 pet of every family.  Maybe not that many here is short list.  We have 25 stable slots and it’s time to fill it.
  5. More health, more armor, and better pet scaling.  We are tougher than ever and more than likely still a priority target for PVP.  Sad.

I’m glad the patch is live.  There is a guild raid tonight so we’ll see how it goes.

There is a new resource for all classes at WoWTal.com.

I would like to say, “Thanks!” to MMO-Champion.com for creating the site and for keeping us up to date on all the changes.  To Frost too and the guys at the OutDPS! podcast for testing these changes and for also keeping us up to date.

‘Til next time…

! Guntitan

It is 3 am and I have an idea!

Follow the original post at the official forums.

It is 3 am so I’m adding more when I think of it on this blog post.

Gathering Robots!

Title:  Cataclysm suggestion for Engineering

Thread:

A new line of Gathering Robots. Made by engineers. Consumable. 10 min – 1 hour up time? 1 time use. Stacks x20.

Different versions. Gathers mats for you from mining nodes, skins dead beasts for skinning, gathers herbs, for fishing have one fish besides you, for enchanting have one DE when a enchanter is not present, or have another that auto loots for you while looting, the one for engineers could skin mechanicals for you. Only usable by required profession?

Maybe have them take a decent amount of mats from the professions they represent. Mostly made up of the new metals of Azeroth and a few mats from the professions for each type of gathering robot they represent. Example skinning version requires some hides to get the scent of the animals it’s skinning. The fishing version could require a high level fishing pole. They could even use some old world mats to get people farming those areas again and make them profitable.

Maybe have the ultimate version like Jeeves and gathers everything for you. Obtained through quest line after all the versions of the bots have been discovered. Only used by engineers.

Found through Archeaology?

The screen shots posted on various sites are beautiful. Getting to those new and old revamped zones and seeing things first hand will be exhilarating. I feel the screen shots fueled the excitement but removed that inital spark. It ruined it for me.

Imagine riding or even flying around those zones and seeing things for the first time. Not having expectations or a clue of what is coming up around the next corner. I want to be in the alpha or beta stages just so I can be surprised after every mind altering patch. The screen shots just don’t do justice to a major change to a game like this, we are missing out on the sounds, movements, textures, and more.

Azeroth is a world for many of us.  We spend hours a week inside this place.  The change is going to effect us like if our hometowns were changed, destroyed, or altered.  It’s like having a new building in the neighborhood, a new restaurant, or even a new mall.  Even worst, having a tornado sweep some buildings, or a hurricane blow roof tops, and after all the disaster to see the “New” after the recovery.

I’m going to miss the old world but I can’t wait to see what changes flying on Time-Lost Proto-Drake.

‘Til next time…

! Guntitan

Yeah we know it won’t be Skoll.  Yes I saved my level 1 gear.  I even saved our first gun, Old Blunderbass.  No we won’t start with a title like “of the Nightfall.”  Our first pet won’t be huge like Skoll, either.  It will probably be the size of our shoe or maybe up to our hand.  Remember pets shrink when we tame them.

I’m no expert on Night elves or the other races so I won’t even ask.  I would like the Hunter community to start thinking about the race specific pets we all will start off with.  Remember in Cataclysm the Draenei, Dwarves, Humans, Night elves, Worgens, Blood elves, Goblins, Forsaken, Orcs, Trolls, and Tauren can all be Hunters.  That’s a big list.  Please welcome four new races to our fan club, I expect a lot of new hunter faces when Cataclysm launches.

So what racial pet will Dwarfs have?  Post it in the comments section.

Straight from Blizzard’s mouth.

With the upcoming World of Warcraft: Cataclysm many game elements will be changing, and each class will be receiving a number of tweaks. Here, we will explore the changes that are being made to the gun-wielding, pet-training hunter. The information you’re about to read is certainly not complete, and is only meant to act as a preview of some of the exciting new things to come. Without further ado, let’s take a look at the new hunter abilities!

New Hunter Abilities

Cobra Shot (level 81): A new shot that deals Nature damage instead of Physical damage. This ability will share a cooldown with Steady Shot. This will give hunters an alternative to Steady Shot on heavily-armored targets, and we will have talent incentives in the Beast Mastery tree to make this a signature shot.

Trap Launcher (level 83): When used, the next trap can be shot to a location within 40 yards. This provides the current Freezing Arrow treatment to all traps and, as a result, we will be removing the current ability Freezing Arrow. 1-minute cooldown. No global cooldown.

Camouflage (level 85): The hunter enters an obscured state that prevents him or her from taking ranged damage. The character would still be subject to melee or area-of-effect attacks, and dealing or taking damage will break the Camouflage effect. The hunter can move and set traps when under Camouflage, and will receive a damage bonus when attacking while under Camouflage (which will then break the effect).

Resource Mechanic Change

Here we come to the meat of the upcoming hunter changes.

  • Hunters will no longer use mana; instead the class will use Focus. Focus generates much like Energy, by building up. It will not be affected by Intellect at all. Haste will improve its generation. Hunters will generate roughly 6 Focus per second, slightly less than rogues’ Energy generation rate of around 10 Energy per second. Below, we have listed some examples of how we intend Focus costs to operate:
    • Steady Shot/Cobra Shot: No cost. Generates 9 Focus per shot (or 12 per second instead of 6).
    • Arcane Shot/Chimera Shot /Explosive Shot: 45 Focus.
    • Aimed Shot/Multi-Shot: 60 Focus.
    • Concussive Shot/Tranquilizing Shot: 35 Focus.
    • Rapid Fire/Master’s Call/Disengage: 30 Focus.

Changes to Abilities and Mechanics

In addition to the resource change and new abilities listed above, we intend to make adjustments to some of the other abilities and mechanics you already know well. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we’re going for with each spec.

  • A major change coming for the hunter is the removal of ammunition. Guns, bows, and crossbows will now do damage without consuming ammunition at all. There will be no more ammo slot on the hunter’s character display. Any ammunition that a hunter has at the time of the change will become gray sellable items. Existing quivers will be converted into large bags — though each hunter can only have one and non-hunters will not benefit from this change — and we will not be making any additional quivers.
  • Pet management will also change. Hunters will now have two types of attainable pets: active pets and stored pets. Hunters will be able to have up to three active pets (perhaps five for Beast Mastery specialized players) and will have the ability to switch among these pets any time they are out of combat, without going to town. They will also be able to have a large number of pets in storage at the stables. In order to swap a pet from active to passive, a hunter will still need to visit their local Stable Master. However, this should afford ample storage for the many Spirit Beasts wandering the lands of Azeroth.
  • Additionally, hunters will now start with a race-appropriate pet at level 1 and will be able to tame a different pet at level 10. We are also changing many pet family abilities to provide important buffs and debuffs. The intention is to allow the hunter to be able to swap pets and fill a position if a certain role is missing from the group. The goal is to have all pets provide a damage increase that is very similar and no greater than any other pet. Some examples of the changes we are making to the pet families are listed below:
    • Wind Serpents: Will provide a debuff that increases the amount of spell damage taken by an enemy (similar to a weaker version of the warlock ability Curse of Elements).
    • Ravagers: Will provide a debuff that will increase an enemy’s Physical damage vulnerability (similar to a weaker version of the warrior ability Blood Frenzy).
    • Hyenas: Will provide bleed damage (similar to a weaker version of the druid ability Mangle).
  • Stings and other periodic effects will now benefit from haste and critical strike ratings. Hasted damage-over-time abilities do not lose duration, but instead add additional damage ticks.
  • Viper Sting will now restore 9 Focus every 3 seconds.
  • We are reinforcing hunters as a ranged class. To this end, the class will now start with ranged abilities at level 1, and we will be removing some melee abilities, such as Mongoose Bite.

New Talents and Talent Changes

  • Beast Mastery hunters will have a new talent called Careful Aim, which increases the damage of the next Steady Shot or Cobra Shot, but also increases the cast time of these abilities. The intention is to make the combination of spells into a decent damage opener, especially in conjunction with the new ability Camouflage.
  • Beast Mastery hunters will also have talents that make Cobra Shot superior to Steady Shot, such as Longevity reducing the cast time of Cobra Shot to 1.5 seconds.
  • Rapid Recuperation will cause Rapid Fire to give 20/40/60 Focus immediately and will cause Rapid Killing to generate 3 Focus per second.
  • Efficiency will reduce the Focus cost of Chimera Shot, Aimed Shot, and Arcane Shot.
  • Thrill of the Hunt grants Focus when you land a critical strike.
  • Hunter vs. Wild increases the hunter’s Focus generation when his or her pet is snared, stunned, or rooted.

Mastery Passive Talent Tree Bonuses

Beast Mastery
Ranged Damage
Haste
Pet Damage

Marksmanship
Ranged Damage
Armor Penetration
Double Shot

Survival
Ranged Damage
Ranged Critical Damage
Elemental Damage

Pet Damage: Many of the passive benefits to pet damage will no longer be available in the Beast Mastery talent tree. However, these will be provided through the new Mastery mechanic.

Double Shot: The hunter will have a chance to launch a free attack off of the global cooldown for 50% damage.

Elemental Damage: Hunter abilities such as traps, Black Arrow, and Explosive Shot will do elemental damage of the following types: Improves the Arcane, Fire, Frost, Nature or Shadow damage of abilities like traps, Black Arrow and Explosive Shot.

We hope you enjoyed this preview, and ask that you provide your initial thoughts and feedback on what was presented here. Please keep in mind that what you’ve just reviewed is a work in progress and as we move closer to the Cataclysm beta, you’ll see these planned changes as well as others continue to develop in response to feedback and testing.

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