Category: Hunter

Ironweaver’s Jadefang Guide

Today’s topic: Jadefang

Why?: Because Jadefang drops a super cool mini companion pet and he is also a pretty cool BM hunter pet good for raid buffs aswell. We all want him!

Ok guys here is the first official installment of the IronweaverVlog here on DRUNKENDWARF.NET. Enjoy!

Ironweaver’s Jadefang Guide

SHOUT OUTS: This shout out goes to all the fans that stayed with us through the hard times to see us reemerge again. We are a shadow of our former self but we shall over come, we shall find new ways to move forward.

Thank you very much and happy hunting!

We Will Need More Beer, More Hot Cakes and MORE FINE LOOKIN DWARF LADIES

Today’s topic: Me, Ironweaver your new drunken author of

Why: Becuase if I did not introduce myself the whole hunter community would go crazy and be like wtf zomg who dis nub ftl gun?

My name is Ironweaver and I’m a very close friend to our drunken hero and beloved dwarf, Guntitan. I have my very own YouTube channel (which I shall be getting up again very soon) and had very own blog… BUT! My new home is here! You will find there are many similarities between me and Gun. For one we are short, for two we love beer, for three we love our dwarf ladies like we like our beer… stout and bitter. Last but not least we like hunter stuff!

SHOUT OUTS: This shout out goes to Guntitan. Thank you very much for letting me become a part of the amazing people here are I will try to keep the tradition alive and the ale stout! For Kahz’modan!

PTR Patch 4.0.6 notes


  • The dwarven racial trait Stoneform now reduces all damage taken by 10%, rather than increasing armor by 10%. It also increases the dwarf’s size when used.


  • Aimed Shot! weapon damage has been increased to 200%.
  • Aspect of the Wild, Aspect of the Hawk, and Aspect of the Fox can now be cast while mounted.
  • Cobra shot cast time is now affected by haste.
  • Concussive Shot duration has been increased to 6 seconds, up from 4.
  • Deterrence now provides 100% chance for melee attacks to miss instead of 100% parry chance. This means that attacks that cannot be parried, notably some rogue abilities, can now be prevented by Deterrence, and the hunter will gain the benefit of Deterrence even if disarmed.
  • Dust Cloud’s cooldown and duration have been modified to make it closer aligned with Tailspin (same effect, different pet).
  • Freezing Trap now has a PvP duration of 8 seconds.
  • Kill Command’s damage has been increased by 20%.
  • Kill Shot’s attack power scaling has been increased by 50%.
  • Master’s Call now has a 35-second cooldown, down from 1 minute, and its range has been increased to 40 yards, up from 25. In addition, the visual effect is more obvious.
  • Steady Shot cast time is now affected by haste.
  • Wing Clip now has a PvP duration of 8 seconds.
  • Talent Specializations
    • Marksmanship
      • Chimera Shot’s attack power scaling has been increased by 20%.
      • Wild Quiver (Mastery): Chance for this to trigger per mastery has been increased by approximately 17%.
    • Survival
      • Black Arrow damage has been reduced by 25%.
      • Explosive Shot damage has been reduced by 25%.
      • Hunter vs. Wild has been increased to 5/10/15% Stamina, up from 4/8/12%.
      • Into the Wilderness (passive) has been reduced to a 10% Agility increase, down from 15%.
      • Serpent Spread can now only affect up to 4 targets per Multi-Shot, down from unlimited.
  • Pets
    • Pets now have 70% of the master’s armor, rather than a different value based on which type of pet they are.
    • Shale Spiders now correctly have a special ability (Web Wrap).
    • Bad Manner (monkey) now properly breaks from damage.
  • Glyphs
    • Glyph of Concussive Shot redesigned. It now limits the maximum run speed of the target while Concussive Shot is active.
  • Bug Fixes

What kind of Dwarf hunter would I be if I didn’t post the update to the racial?  There are some buffs to engineering, too.  It looks like Dwarf hunters will be able to absorb some damage.  This will help us stay up a bit longer to put in that last Kill Shot or Kill Command before the boss goes down.  It will also help lessen a heal on us and save some mana for the healers.  I would use it when Kill Shot is up.  Maybe even macro it into your Kill Shot.  I think I posted that before.  I would even use it with the Engineering belt enchant Grounded Plasma Shield that absorbs damage or even use it after the duration of Stoneform is up.

For the hunter changes I am excited.  We are seeing a must needed buff to MM and BM hunters.  I would also like to add that the Kill Command buff might not be enough.  I was thinking they could reduced the cool down of Fervor to 1 minute.  That is something exclusive to the BM tree that could help with PVE/Raiding.  I am finding myself mostly using Cobra Shot, ignoring Arcane Shot, constantly waiting for Fervor to be off cool down, and always spamming Kill Command whenever it is ready.  As a BM hunter it hits so hard.  It is so much fun watching the boss/mobs health go down by a big chunk.  My final tip is to use Kill Shot.  Nothing hurts our dps more by neglecting Kill Shot.  Use a addon called TellMeWhen to help you watch for Kill Shot.

‘Til next time…

! Guntitan

Cataclysm: Engineering Hunter

4.0.6 EDIT:  Added in Synapse SpringsGnomish Gravity Well and Big Daddy!

4.0.3 EDIT:  Added in Elementium Dragonling.

From Northend

First off, Northend and the Wrath of the Lich King expansion gave us wonderful new abilities through items and tinkering. With patch 4.0.1 engineering tinkering stacked with regular enchants and patch 4.0.3 dropped the stat increases from tinkering. For Cataclysm we are going to still be using our valuable on use items and tinkering.

  1. Jeeves, Scrapbot Construction Kit, Gnomish Army Knife and MOLL-E will still be in our bags. Engineers will still be using Wormhole Generator: Northrend to return to Northend for Cobalt and Saronite in Cataclysm for the still useful Tinkering abilities.
  2. For rocketchuting the Flexweave Underlay and Nitro Boosts will be useful for running away and cliff diving. Mind Amplification Dish and Frag Belt will still be fun for PVP. Hand-Mounted Pyro Rocket, Hyperspeed Accelerators, and Reticulated Armor Webbing will be useful for DPS and soloing while leveling to 85 or until you get your engineering to 525.
  3. Goblin Beam Welder will be useful for healing our new Elementium Dragonling.
  4. Personal Electromagnetic Pulse Generator will still be there for us while we farm Mechanicals for engineering items.

Engineering 450 and beyond

  1. Handful of Obsidium Bolts will be used to level engineering and do damage until you max out the profession and get to level 85.
  2. Electrostatic Condenser will always be in our bags and will help us collect Volatile Air which we need for Electrified Ether.
  3. R19 Threatfinder and Safety Catch Removal Kit will be our first set of scopes we will be able to make. They will increase Hit or Haste and the one you use will depend on what you need at the time.
  4. Volatile Seaforium Blastpack will be there for us when we encounter lock boxes.
  5. High-Powered Bolt Gun will consume Handful of Obsidium Bolts to do damage. Too bad it doesn’t help us build large buildings.
  6. Lure Master Tackle Box and Heat-Treated Spinning Lure will allow hunters to stack on fishing supplies and farm fish for more gold.
  7. Elementium Toolbox help us carry around all our new engineering stuff.
  8. Elementium Dragonling will help us bring in the boss kills.  I macro’d it in my Kill Shot.  The 252 mastery is what really helps.  Plus the mats aren’t terribly hard to come by.
  9. Loot-a-Rang will make Dwarf hunters more fat.
  10. When engineers hit level 83 we want to be sure we can make our first engineering range weapons, Finely-Tuned Throat Needler or Volatile Thunderstick.
  11. Depending on if you are a Gnomish or Goblin engineer you can get Gnomish Gravity Well (as of patch 4.0.6 it is broken) or Big Daddy ( a new bomb).
  12. The replacement for Fish Feast is now a engineering made item called Goblin Barbecue.
  13. Hunters finally get a weapon enchant that procs with their range weapon called Gnomish X-Ray Scope.
  14. The new belt enchants, Cardboard Assassin, Grounded Plasma Shield, Invisibility Field, Quickflip Deflection Plates and the new glove enchant Spinal Healing Injector will help you level and solo content. The Tazik Shocker or Synapse Springs will be there for you to help kill new bosses in 5-mans and raids.
  15. Kickback 5000 and Overpowered Chicken Splitter will be our next set of range weapons from engineering. Pick the weapon that best compliments your racial ability. Dwarves hunters please use the gun over the bow. If you use a bow as a dwarf consider yourself a noob.
  16. Deadly Bio-Optic Killshades will be used until we get our Tier 11 helm. The best thing about these is that they can be socketed with Fractured Cogwheel, Quick Cogwheel, Rigid Cogwheel, and Smooth Cogwheel depending on what you need. Use a spreadsheet like to figure out which works best for you.  Here is a comparison between the 2 helms.

I really hope we get more schematics throughout the expansion. So far I’m loving the new things we are getting.

‘Til next time…

! Guntitan