Category: Patch 4.0.6

Cataclysm: Engineering Hunter Macros

This is my new defense macro.  You could use it when you are getting low on health and help out the healers. /use 6 is your belt enchant.  You could tinker Grounded Plasma Shield to your belt and use that to absorb some damage.  It helps in boss fights like in Blackwing Descent when you tackle Chimaeron and he deals Massacre to your whole raid or Halls of Origination when Anraphet does his AOE Omega Stance.

#showtooltip Stoneform(Racial)
/cast Stoneform(Racial)
/cast Deterrence
/use 6
/cast [target=player] Master’s Call

Tinkering Synapse Springs or Tazik Shocker to all your shots is standard.  /use 10 is the macro line needed to use either of these tinkers.  The cool down for Synapse Springs is 1 min so you could use it twice during the time you use a trinket like Unsolvable Riddle,

#showtooltip Arcane Shot
/use 10
/use 13
/use 14
/cast Arcane Shot

Not sure if there is any reason to have macros for some of the other on use items.  If I figure it out I’ll post them later.

‘Til next time…

! Guntitan

Patch 4.0.6 Official Notes

Today’s topid: Blizzard has released patch 4.0.6!

Why?: Because there are so many classes that got buffed up the kester when Cata came out.

Many people will not agree with what Blizzard did because it was there class that got nerfed. What they do not realize is that they are a minority! The entire WoW community has been screaming for these changes. Here are the finalized patch 4.0.6 notes.

Hunters

  • Aimed Shot weapon damage has been increased to 200%, up from 150%. In addition, the base cast time has been reduced to 2.4 seconds, down from 3.
  • Arcane Shot damage has been increased by 15%.
  • Aspect of the Wild, Aspect of the Hawk, and Aspect of the Fox can now be cast while mounted.
  • Hunters can now use Auto Shot while moving.
  • Casting Trap Launcher, Distracting Shot, and Scare Beast now cancel Auto Shot when cast. This is to make it easier to crowd control creatures with Auto Shot while moving enabled.
  • Concussive Shot duration has been increased to 6 seconds, up from 4.
  • Deterrence now provides 100% chance for melee attacks to miss instead of 100% parry chance. This means that attacks that cannot be parried, notably some rogue abilities, can now be prevented by Deterrence, and the hunter will gain the benefit of Deterrence even if disarmed.
  • Dust Cloud’s cooldown and duration have been modified to make it closer aligned with Tailspin (same effect, different pet).
  • Freezing Trap now has a PvP duration of 8 seconds.
  • Kill Command’s damage has been increased by 20%.
  • Kill Shot’s attack power scaling has been increased by 50%.
  • Master’s Call now has a 35-second cooldown, down from 1 minute, and its range has been increased to 40 yards, up from 25. In addition, the visual effect is more obvious.
  • Wing Clip now has a PvP duration of 8 seconds.
  • Talent Specializations
    • Beast Mastery
      • Animal Handler now provides a passive 25% bonus to attack power, up from 15%.
    • Marksmanship
      • Chimera Shot’s overall damage has been increased by roughly 50%.
      • Wild Quiver (Mastery): Chance for this to trigger per mastery has been increased by approximately 17%.
    • Survival
      • Black Arrow damage has been reduced by 15%.
      • Explosive Shot damage has been reduced by 15%.
      • Hunter vs. Wild has been increased to 5/10/15% Stamina, up from 4/8/12%.
      • Into the Wilderness (passive) has been reduced to a 10% Agility increase, down from 15%.
  • Pets
    • Pets now have 70% of the master’s armor, rather than a different value based on which type of pet they are.
    • Shale Spiders now correctly have a special ability (Web Wrap).
    • Bad Manner (monkey) now properly breaks from damage.
  • Glyphs
    • Glyph of Concussive Shot redesigned. It now limits the maximum run speed of the target while Concussive Shot is active.
  • Hunter Bug Fixes
    • Aimed Shot no longer ignores the Fire! buff when cast by macro.
    • Camouflage is now breaking when the hunter’s traps deal damage to a target.
    • Chimera Shot’s particle effect animations should now display correctly.
    • Cobra Shot now properly increases the duration of the Serpent Spread Serpent Sting.
    • The Focus Fire spell effect is now cooler than your best collection of green rectangles.
    • Wild Quiver’s effect per point of mastery value should now be consistent.
    • Before shooting, male undead hunters will no longer look away from their targets.
    • Pet Fixes
      • Pet families added in Cataclysm should not be missing talents.
      • Pets should fight all underwater creatures, even if the hunter is out of melee range.
      • Ancient Hysteria should not able to affect low-level characters.
      • Ancient Hysteria now correctly affects pets.
      • Embrace of the Shale Spider now provides resistances so that those resistances are not lost if this buff overwrites Blessing of Forgotten Kings.
      • Ferocity-category pets in the dog and fox families now have access to the pet talent Charge.
      • Mobility can correctly be learned by land-based hunter pets.
      • Ravage no longer counts toward stun diminishing returns.
      • Undead hunters now start with Revive Pet on the action bar.
      • The pet Spellbook entry for Serpent Swiftness now shows its rank.
      • Shale Spiders are no longer missing a special ability.
      • The Shell Shield (Terrorpene) visual has been enlarged and should now be seen when cast.
      • The tooltip for the armor value in the Character pane should now be showing the correct amount of armor granted to pets.

SHOUT OUTS: This shout out goes to all other hunters! BM is back baby! Wooters!

Thank you very much and happy hunting.

PTR Patch 4.0.6 notes

Races

  • The dwarven racial trait Stoneform now reduces all damage taken by 10%, rather than increasing armor by 10%. It also increases the dwarf’s size when used.

Hunters

  • Aimed Shot! weapon damage has been increased to 200%.
  • Aspect of the Wild, Aspect of the Hawk, and Aspect of the Fox can now be cast while mounted.
  • Cobra shot cast time is now affected by haste.
  • Concussive Shot duration has been increased to 6 seconds, up from 4.
  • Deterrence now provides 100% chance for melee attacks to miss instead of 100% parry chance. This means that attacks that cannot be parried, notably some rogue abilities, can now be prevented by Deterrence, and the hunter will gain the benefit of Deterrence even if disarmed.
  • Dust Cloud’s cooldown and duration have been modified to make it closer aligned with Tailspin (same effect, different pet).
  • Freezing Trap now has a PvP duration of 8 seconds.
  • Kill Command’s damage has been increased by 20%.
  • Kill Shot’s attack power scaling has been increased by 50%.
  • Master’s Call now has a 35-second cooldown, down from 1 minute, and its range has been increased to 40 yards, up from 25. In addition, the visual effect is more obvious.
  • Steady Shot cast time is now affected by haste.
  • Wing Clip now has a PvP duration of 8 seconds.
  • Talent Specializations
    • Marksmanship
      • Chimera Shot’s attack power scaling has been increased by 20%.
      • Wild Quiver (Mastery): Chance for this to trigger per mastery has been increased by approximately 17%.
    • Survival
      • Black Arrow damage has been reduced by 25%.
      • Explosive Shot damage has been reduced by 25%.
      • Hunter vs. Wild has been increased to 5/10/15% Stamina, up from 4/8/12%.
      • Into the Wilderness (passive) has been reduced to a 10% Agility increase, down from 15%.
      • Serpent Spread can now only affect up to 4 targets per Multi-Shot, down from unlimited.
  • Pets
    • Pets now have 70% of the master’s armor, rather than a different value based on which type of pet they are.
    • Shale Spiders now correctly have a special ability (Web Wrap).
    • Bad Manner (monkey) now properly breaks from damage.
  • Glyphs
    • Glyph of Concussive Shot redesigned. It now limits the maximum run speed of the target while Concussive Shot is active.
  • Bug Fixes

What kind of Dwarf hunter would I be if I didn’t post the update to the racial?  There are some buffs to engineering, too.  It looks like Dwarf hunters will be able to absorb some damage.  This will help us stay up a bit longer to put in that last Kill Shot or Kill Command before the boss goes down.  It will also help lessen a heal on us and save some mana for the healers.  I would use it when Kill Shot is up.  Maybe even macro it into your Kill Shot.  I think I posted that before.  I would even use it with the Engineering belt enchant Grounded Plasma Shield that absorbs damage or even use it after the duration of Stoneform is up.

For the hunter changes I am excited.  We are seeing a must needed buff to MM and BM hunters.  I would also like to add that the Kill Command buff might not be enough.  I was thinking they could reduced the cool down of Fervor to 1 minute.  That is something exclusive to the BM tree that could help with PVE/Raiding.  I am finding myself mostly using Cobra Shot, ignoring Arcane Shot, constantly waiting for Fervor to be off cool down, and always spamming Kill Command whenever it is ready.  As a BM hunter it hits so hard.  It is so much fun watching the boss/mobs health go down by a big chunk.  My final tip is to use Kill Shot.  Nothing hurts our dps more by neglecting Kill Shot.  Use a addon called TellMeWhen to help you watch for Kill Shot.

‘Til next time…

! Guntitan

Cataclysm: Cooking Hunter

EDIT:  Added in the new recipes added in patch 4.0.6.

No not cooking the hunter. I’m not a cannibalistic troll. Well here is a short list of cooking recipes that should be of a high priority for leveling and level 85 hunters. You use the new Chef’s Award obtained through the new cooking dailies from Stormwind or Orgrimmar. You can only stock up on 10 of them for now. I recommend stocking up before the Cataclysm release.

The list is going in a order that the vendor has them up for sale, which is the order in which they are obtained by cooking skill level.  Grab the ones that give you the most DPS first.

Agility is our priority stat and I recommend taking those recipes over the others.  I know some of us will want to take recipes whose meats are more accessible to us especially if you have a nice cooking tab in your guild bank.  Take them if those recipes are still useful to guild members.

Cooking Recipes easily obtained at skill level 450

Recipe: Lavascale Minestrone – See a nice boost to +90 mastery and +90 stamina with a fish recipe.

Recipe: Salted Eye – The Snake Eye recipe at +60 mastery and +60 stamina isn’t as good as the fish one. See I proved my reasoning.

Recipe: Broiled Mountain Trout – At +60 Haste and +60 Stamina, it is good for focus regen issues and faster shots.

Recipe: Lightly Fried Lurker – More crit is good.  This recipe gives +60 Crit and +60 Stamina.

Recipe: Seasoned Crab – If your shots are missing a lot use this recipe.  It gives you +60 Hit and +60 Stamina.

Recipe: Feathered Lure – You will need this to help you fish up the ingredients you need to help you level cooking.

Recipe: Lavascale Fillet – Huh? Expertise.  What Guntitan is nuts?  No.  You need this for Engineering’s Goblin Barbecue.  Get it when you get engineering at this point.  The Barbecue doesn’t give you any skill ups in cooking or engineering but good to have for raids.

Recipe: Highland Spirits – Anything that can help you level cooking is good.  Who would I be without a alcohol recipe?  The sober dwarf?  Now that’s just wrong.

Cooking Recipes obtained beyond skill level 475

Recipe: Tender Baked Turtle – Agility is our number one stat for every spec.  This recipe should be our first priority when we hit cooking level 475.  The recipe gives +60 Agility and +60 Stamina which will be great for leveling.

Cooking Recipes obtained at skill level 500

Recipe: Fish Fry doesn’t give us any stat boosts.  The recipe can help us level cooking if we do encounter Sharptooth while fishing.

Recipe: Scalding Murglesnout – You will encounter Murglesnout while leveling fishing.  It will help you recover health while leveling to 85.  No skill ups.

Recipe: Skewered Eel – At cooking level 500 this recipe is our first recipe we should get.  It increases Agility and Stamina by 90.  Until your guild gets 10,000 fish achievement you will be using this as a hunter for your food buff for raids.

Recipe: Baked Rockfish – This recipe gives us +90 Crit and +90 Stamina.

Recipe: Basilisk Liverdog – At +90 Haste and +90 Stamina, the recipe is good for more focus regen issues and faster shots.

Recipe: Grilled Dragon – Again, if you notice your shots are missing a lot, this is the food buff you want to level with if you can’t manage to get Hit from gear.  It gives +90 Hit and +90 Stamina.

Cooking Recipes obtained beyond skill level 500

Recipe: Fortune Cookie – Meh. They make you feel good. No skill ups.

Achievement Awards

Recipe: Broiled Dragon Feast – Do I have time for this? 5,000 feasts?  Goblin Barbecue is looking more and more attractive and it can help you complete achievement.  It’s a guild achievement.

Recipe: Seafood Magnifique Feast – Seriously, 10,000 fish?  It’s a guild achievement.

Novelty Items aren’t as important as the above but still fun for a Hunter and could help you level cooking

Recipe: Chocolate Cookie – Available at cooking skill level 505. Can help you level to 510.  Cookies!

Recipe: South Island Iced Tea – We don’t use mana anymore but sounds refreshing.  Especially after looking at the 10,000 fish achievement.  The recipe is available at cooking skill level 525.  No skills ups.

Get recipes based on stat priorities or on ingredients you have readily available to help you level the profession.  I hope this helps you focus on what recipes Hunters should obtain first while leveling cooking.

‘Til next time…

! Guntitan

Cataclysm: Engineering Hunter

4.0.6 EDIT:  Added in Synapse SpringsGnomish Gravity Well and Big Daddy!

4.0.3 EDIT:  Added in Elementium Dragonling.

From Northend

First off, Northend and the Wrath of the Lich King expansion gave us wonderful new abilities through items and tinkering. With patch 4.0.1 engineering tinkering stacked with regular enchants and patch 4.0.3 dropped the stat increases from tinkering. For Cataclysm we are going to still be using our valuable on use items and tinkering.

  1. Jeeves, Scrapbot Construction Kit, Gnomish Army Knife and MOLL-E will still be in our bags. Engineers will still be using Wormhole Generator: Northrend to return to Northend for Cobalt and Saronite in Cataclysm for the still useful Tinkering abilities.
  2. For rocketchuting the Flexweave Underlay and Nitro Boosts will be useful for running away and cliff diving. Mind Amplification Dish and Frag Belt will still be fun for PVP. Hand-Mounted Pyro Rocket, Hyperspeed Accelerators, and Reticulated Armor Webbing will be useful for DPS and soloing while leveling to 85 or until you get your engineering to 525.
  3. Goblin Beam Welder will be useful for healing our new Elementium Dragonling.
  4. Personal Electromagnetic Pulse Generator will still be there for us while we farm Mechanicals for engineering items.

Engineering 450 and beyond

  1. Handful of Obsidium Bolts will be used to level engineering and do damage until you max out the profession and get to level 85.
  2. Electrostatic Condenser will always be in our bags and will help us collect Volatile Air which we need for Electrified Ether.
  3. R19 Threatfinder and Safety Catch Removal Kit will be our first set of scopes we will be able to make. They will increase Hit or Haste and the one you use will depend on what you need at the time.
  4. Volatile Seaforium Blastpack will be there for us when we encounter lock boxes.
  5. High-Powered Bolt Gun will consume Handful of Obsidium Bolts to do damage. Too bad it doesn’t help us build large buildings.
  6. Lure Master Tackle Box and Heat-Treated Spinning Lure will allow hunters to stack on fishing supplies and farm fish for more gold.
  7. Elementium Toolbox help us carry around all our new engineering stuff.
  8. Elementium Dragonling will help us bring in the boss kills.  I macro’d it in my Kill Shot.  The 252 mastery is what really helps.  Plus the mats aren’t terribly hard to come by.
  9. Loot-a-Rang will make Dwarf hunters more fat.
  10. When engineers hit level 83 we want to be sure we can make our first engineering range weapons, Finely-Tuned Throat Needler or Volatile Thunderstick.
  11. Depending on if you are a Gnomish or Goblin engineer you can get Gnomish Gravity Well (as of patch 4.0.6 it is broken) or Big Daddy ( a new bomb).
  12. The replacement for Fish Feast is now a engineering made item called Goblin Barbecue.
  13. Hunters finally get a weapon enchant that procs with their range weapon called Gnomish X-Ray Scope.
  14. The new belt enchants, Cardboard Assassin, Grounded Plasma Shield, Invisibility Field, Quickflip Deflection Plates and the new glove enchant Spinal Healing Injector will help you level and solo content. The Tazik Shocker or Synapse Springs will be there for you to help kill new bosses in 5-mans and raids.
  15. Kickback 5000 and Overpowered Chicken Splitter will be our next set of range weapons from engineering. Pick the weapon that best compliments your racial ability. Dwarves hunters please use the gun over the bow. If you use a bow as a dwarf consider yourself a noob.
  16. Deadly Bio-Optic Killshades will be used until we get our Tier 11 helm. The best thing about these is that they can be socketed with Fractured Cogwheel, Quick Cogwheel, Rigid Cogwheel, and Smooth Cogwheel depending on what you need. Use a spreadsheet like femaledwarf.com to figure out which works best for you.  Here is a comparison between the 2 helms.

I really hope we get more schematics throughout the expansion. So far I’m loving the new things we are getting.

‘Til next time…

! Guntitan