4.0.1 Food Buffs and Flasks to bring into ICC

A hunter without a range weapon is like a chef without a steak knife. This is why I’m bringing you a comprehensive list of what food buffs and flasks you should bring with you into ICC.

Spiced Mammoth Treats can be purchased this with 3 Dalaran Cooking Awards. You get DCAs by doing the Dalaran cooking daily you find in Dalaran. What is nice about this recipe is that you only need a 400 level cooking to learn it. Who said cooking was useless?

The Mammoth Treats increase your pets Strength and Stamina by 30 for 1 hour.

You can find Mammoths all over Northend but my favorite place to farm Chunk ‘o Mammoth is in Storm Peaks. This when you take out your tenacity pet and work on your AOE grinding skills.

As of patch 4.0.1 this still buffs your pet but does not show up as a buff when you focus on your pet.

Blackened Dragonfin another recipe that costs 3 DCAs. Besides Fish Feast this is another reason why hunters should be leveling fishing. This is a cheap alternative to Fish Feast and some argue it’s better.

The best place to fish Dragonfin Angelfish are from the schools in Dragonblight above Moa’ki Harbor in Lake Indu’le. If you haven’t found a Weather Beaten Journal, I recommend you find one at your earliest convenience. Find Fish allows you to see schools of fish on your mini map.

As of patch 4.0.1 Blackened Dragonfin is better than Fish Feast.  Agility now gives x2 Attack Power.

Fish Feast costs 5 DCAs. Unlike the previous cooking recipes this one requires a cooking level of 425.  It feeds your whole raid. It also costs more mats to make.

You’ll find yourself in Borean Tundra fishing for Musselback Sculpin, Grizzly Hills for Glacial Salmon, and Sholazar Basin for Nettlefish. There are other locations but the ones mentioned above are my favorite. I choose Sholazar Basin because you can farm the Nettlefish while you fish up the Phantom Ghostfish for one of the fishing dailies. Borean Tundra is another area you go to for a daily. You could always fish the waters in Lake Wintergrasp for each fish but their drop rates vary.

Flask of Endless Rage counts both as a Battle and Guardian Elixir. Can be made by your local friendly alchemists or guild mate. I just buy them off the AH for about 22 G a piece.  You can’t go wrong with 180 more attack power.

As of patch 4.0.1 Runic Mana Potion and Runic Mana Injector is no longer useful to Hunters. I hope blizzard introduces a Focus version of the potions in Cataclysm like Thistle Tea.

Each buff alone doesn’t look like a nice DPS increase but when you stack them up things add up. Prior to patch 4.0.1 and using my current gear it was a DPS increase. That’s like getting a upgrade to a gear slot without having the expense of gemming and enchanting it.

‘Till next time…

! Guntitan

I know my class like the back of my hairy feet.

Don’t tell me how to spec or gem.  Don’t send a in game whisper and tell me that something about my hunter is wrong.  Don’t tell me to replace my trinkets because I know that already.  I don’t care if you have a leet hunter in your guild.  With my current gear and spec and gems, I know what works for me.  Before I go out to raid with my changes, I test them out on the target dummies. I ask other hunters who have similar gear with better dps for advice and I frequent the Wowhead Hunter Forums.


MM Spec with current gear is displayed below.


If I switched out my spec to SV this is the results.


MM Spec with current gear and with switched out ArP gems.



MM Spec with current gear is displayed below.


If I switched out my spec to SV this is the results.


MM Spec with current gear and with switched out ArP gems.


As you can see there is about a 800 DPS difference between SV and MM.  There is about a 50 – 100 DPS difference between the MM ArP and non Agi specs.

There must be a reason why you are whispering me on your non-leet-non-hunter alt.  When I need help I’ll ask.  I know my class and my hairy feet should be a testament to that.

‘Til next time…

! Guntitan

4.0.1 Hit Rating Quick Reference Guide

At level 80 you have a 8% chance to miss an attack on a level 83 elite mob that you find in a 10 or 25 man raid like in ICC. If you increase your Hit you can reduce that chance so that you never miss a shot and in short increase your DPS. As of patch 4.0.1 if you are at 7.99% Hit Chance, 7.99% Hit Chance transfers to your pet.

30 Hit = 1% Hit Rating


246 Hit = 8 % Hit Rating

You are now going to gem some hit to match socket bonuses mentioned in the Gemming guide or reforge to get hit.

As of patch 4.0.1 Heroic Presence only works on the Dreanei.

If you are a Dreanei, lucky bastard, go run around with 216 hit.

‘Til next time…

! Guntitan

It is 3 am and I have an idea!

Follow the original post at the official forums.

It is 3 am so I’m adding more when I think of it on this blog post.

Gathering Robots!

Title:  Cataclysm suggestion for Engineering


A new line of Gathering Robots. Made by engineers. Consumable. 10 min – 1 hour up time? 1 time use. Stacks x20.

Different versions. Gathers mats for you from mining nodes, skins dead beasts for skinning, gathers herbs, for fishing have one fish besides you, for enchanting have one DE when a enchanter is not present, or have another that auto loots for you while looting, the one for engineers could skin mechanicals for you. Only usable by required profession?

Maybe have them take a decent amount of mats from the professions they represent. Mostly made up of the new metals of Azeroth and a few mats from the professions for each type of gathering robot they represent. Example skinning version requires some hides to get the scent of the animals it’s skinning. The fishing version could require a high level fishing pole. They could even use some old world mats to get people farming those areas again and make them profitable.

Maybe have the ultimate version like Jeeves and gathers everything for you. Obtained through quest line after all the versions of the bots have been discovered. Only used by engineers.

Found through Archeaology?

The screen shots posted on various sites are beautiful. Getting to those new and old revamped zones and seeing things first hand will be exhilarating. I feel the screen shots fueled the excitement but removed that inital spark. It ruined it for me.

Imagine riding or even flying around those zones and seeing things for the first time. Not having expectations or a clue of what is coming up around the next corner. I want to be in the alpha or beta stages just so I can be surprised after every mind altering patch. The screen shots just don’t do justice to a major change to a game like this, we are missing out on the sounds, movements, textures, and more.

Azeroth is a world for many of us.  We spend hours a week inside this place.  The change is going to effect us like if our hometowns were changed, destroyed, or altered.  It’s like having a new building in the neighborhood, a new restaurant, or even a new mall.  Even worst, having a tornado sweep some buildings, or a hurricane blow roof tops, and after all the disaster to see the “New” after the recovery.

I’m going to miss the old world but I can’t wait to see what changes flying on Time-Lost Proto-Drake.

‘Til next time…

! Guntitan

Gearing up as of Patch 3.3.3

Item Level 200 or lower

Get to 80

Quest for better gear (blues and purples)

Run Regular 5 mans

Run Heroic 5 mans item level 200

Level 80 Pre-Raiding Hunter Gear, Enchant & Gem 3-in-1 Guide (out dated)

Scattered Shots: Reputation rewards for Hunters in Wrath of the Lich King

Item Level 219 or above

Regular Forge of Souls > Pit of Saron > Halls of Reflection item level 219

Heroic Forge of Souls > Pit of Saron > Halls of Reflection item level 232

Update: Hunter Loot from ICC 5-Mans

Item Level 232 or above

Save Emblem of Triumph for at least 2 pieces of Tier 9 (head, chest, shoulders) item level 232

Conqueror’s Windrunner’s Pursuit | Conqueror’s Windrunner’s Battlegear

Run 10 man Vault of Archavon for at least 2 pieces of Tier 9 (legs and hands) item level 232 and 2 pieces of Tier 10 (legs and hands) item level 251

Ahn’Kahar Blood Hunter’s Battlegear

Run 10 man Trial of the Crusader to fill in gear slots not at item level 232

Item level 245 or above

Run 25 man Trial of the Crusader to replace items that are not item level 245 and to get at least 2 Trophy of the Crusade for Tier 9 item level 245

Run 25 man Vault of Archavon for at least 2 pieces of Tier 9 (legs and hands) item level 245 and 2 pieces of tier 10 (legs and hands) item level 264

Triumphant Windrunner’s Pursuit | Triumphant Windrunner’s Battlegear

Craft bracers and chest item level 245 if they are upgrades

Pre-Raid Hunter Gear Guide – Updated For 3.3

Item level 251 or above

Run 10 man ICC at least first 4 bosses until you replace all possible slots with gear item level 251

Use Emblem of Frost to purchase at least 2 pieces of Tier 10 (head, chest, shoulders) item level 251

Ahn’Kahar Blood Hunter’s Battlegear

Item level 264 or above

Run 25 man ICC at least first 4 bosses until you replace all possible slots with gear item level 264

Scattered Shots: It’s all hunter loot in ICC, part 1

Scattered Shots: It’s all hunter loot in ICC, part 2

Progress further in Icecrown Citadel and get better gear until you down Lich King.

Yeah we know it won’t be Skoll.  Yes I saved my level 1 gear.  I even saved our first gun, Old Blunderbass.  No we won’t start with a title like “of the Nightfall.”  Our first pet won’t be huge like Skoll, either.  It will probably be the size of our shoe or maybe up to our hand.  Remember pets shrink when we tame them.

I’m no expert on Night elves or the other races so I won’t even ask.  I would like the Hunter community to start thinking about the race specific pets we all will start off with.  Remember in Cataclysm the Draenei, Dwarves, Humans, Night elves, Worgens, Blood elves, Goblins, Forsaken, Orcs, Trolls, and Tauren can all be Hunters.  That’s a big list.  Please welcome four new races to our fan club, I expect a lot of new hunter faces when Cataclysm launches.

So what racial pet will Dwarfs have?  Post it in the comments section.

Straight from Blizzard’s mouth.

With the upcoming World of Warcraft: Cataclysm many game elements will be changing, and each class will be receiving a number of tweaks. Here, we will explore the changes that are being made to the gun-wielding, pet-training hunter. The information you’re about to read is certainly not complete, and is only meant to act as a preview of some of the exciting new things to come. Without further ado, let’s take a look at the new hunter abilities!

New Hunter Abilities

Cobra Shot (level 81): A new shot that deals Nature damage instead of Physical damage. This ability will share a cooldown with Steady Shot. This will give hunters an alternative to Steady Shot on heavily-armored targets, and we will have talent incentives in the Beast Mastery tree to make this a signature shot.

Trap Launcher (level 83): When used, the next trap can be shot to a location within 40 yards. This provides the current Freezing Arrow treatment to all traps and, as a result, we will be removing the current ability Freezing Arrow. 1-minute cooldown. No global cooldown.

Camouflage (level 85): The hunter enters an obscured state that prevents him or her from taking ranged damage. The character would still be subject to melee or area-of-effect attacks, and dealing or taking damage will break the Camouflage effect. The hunter can move and set traps when under Camouflage, and will receive a damage bonus when attacking while under Camouflage (which will then break the effect).

Resource Mechanic Change

Here we come to the meat of the upcoming hunter changes.

  • Hunters will no longer use mana; instead the class will use Focus. Focus generates much like Energy, by building up. It will not be affected by Intellect at all. Haste will improve its generation. Hunters will generate roughly 6 Focus per second, slightly less than rogues’ Energy generation rate of around 10 Energy per second. Below, we have listed some examples of how we intend Focus costs to operate:
    • Steady Shot/Cobra Shot: No cost. Generates 9 Focus per shot (or 12 per second instead of 6).
    • Arcane Shot/Chimera Shot /Explosive Shot: 45 Focus.
    • Aimed Shot/Multi-Shot: 60 Focus.
    • Concussive Shot/Tranquilizing Shot: 35 Focus.
    • Rapid Fire/Master’s Call/Disengage: 30 Focus.

Changes to Abilities and Mechanics

In addition to the resource change and new abilities listed above, we intend to make adjustments to some of the other abilities and mechanics you already know well. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we’re going for with each spec.

  • A major change coming for the hunter is the removal of ammunition. Guns, bows, and crossbows will now do damage without consuming ammunition at all. There will be no more ammo slot on the hunter’s character display. Any ammunition that a hunter has at the time of the change will become gray sellable items. Existing quivers will be converted into large bags — though each hunter can only have one and non-hunters will not benefit from this change — and we will not be making any additional quivers.
  • Pet management will also change. Hunters will now have two types of attainable pets: active pets and stored pets. Hunters will be able to have up to three active pets (perhaps five for Beast Mastery specialized players) and will have the ability to switch among these pets any time they are out of combat, without going to town. They will also be able to have a large number of pets in storage at the stables. In order to swap a pet from active to passive, a hunter will still need to visit their local Stable Master. However, this should afford ample storage for the many Spirit Beasts wandering the lands of Azeroth.
  • Additionally, hunters will now start with a race-appropriate pet at level 1 and will be able to tame a different pet at level 10. We are also changing many pet family abilities to provide important buffs and debuffs. The intention is to allow the hunter to be able to swap pets and fill a position if a certain role is missing from the group. The goal is to have all pets provide a damage increase that is very similar and no greater than any other pet. Some examples of the changes we are making to the pet families are listed below:
    • Wind Serpents: Will provide a debuff that increases the amount of spell damage taken by an enemy (similar to a weaker version of the warlock ability Curse of Elements).
    • Ravagers: Will provide a debuff that will increase an enemy’s Physical damage vulnerability (similar to a weaker version of the warrior ability Blood Frenzy).
    • Hyenas: Will provide bleed damage (similar to a weaker version of the druid ability Mangle).
  • Stings and other periodic effects will now benefit from haste and critical strike ratings. Hasted damage-over-time abilities do not lose duration, but instead add additional damage ticks.
  • Viper Sting will now restore 9 Focus every 3 seconds.
  • We are reinforcing hunters as a ranged class. To this end, the class will now start with ranged abilities at level 1, and we will be removing some melee abilities, such as Mongoose Bite.

New Talents and Talent Changes

  • Beast Mastery hunters will have a new talent called Careful Aim, which increases the damage of the next Steady Shot or Cobra Shot, but also increases the cast time of these abilities. The intention is to make the combination of spells into a decent damage opener, especially in conjunction with the new ability Camouflage.
  • Beast Mastery hunters will also have talents that make Cobra Shot superior to Steady Shot, such as Longevity reducing the cast time of Cobra Shot to 1.5 seconds.
  • Rapid Recuperation will cause Rapid Fire to give 20/40/60 Focus immediately and will cause Rapid Killing to generate 3 Focus per second.
  • Efficiency will reduce the Focus cost of Chimera Shot, Aimed Shot, and Arcane Shot.
  • Thrill of the Hunt grants Focus when you land a critical strike.
  • Hunter vs. Wild increases the hunter’s Focus generation when his or her pet is snared, stunned, or rooted.

Mastery Passive Talent Tree Bonuses

Beast Mastery
Ranged Damage
Pet Damage

Ranged Damage
Armor Penetration
Double Shot

Ranged Damage
Ranged Critical Damage
Elemental Damage

Pet Damage: Many of the passive benefits to pet damage will no longer be available in the Beast Mastery talent tree. However, these will be provided through the new Mastery mechanic.

Double Shot: The hunter will have a chance to launch a free attack off of the global cooldown for 50% damage.

Elemental Damage: Hunter abilities such as traps, Black Arrow, and Explosive Shot will do elemental damage of the following types: Improves the Arcane, Fire, Frost, Nature or Shadow damage of abilities like traps, Black Arrow and Explosive Shot.

We hope you enjoyed this preview, and ask that you provide your initial thoughts and feedback on what was presented here. Please keep in mind that what you’ve just reviewed is a work in progress and as we move closer to the Cataclysm beta, you’ll see these planned changes as well as others continue to develop in response to feedback and testing.