Yeah we know it won’t be Skoll.  Yes I saved my level 1 gear.  I even saved our first gun, Old Blunderbass.  No we won’t start with a title like “of the Nightfall.”  Our first pet won’t be huge like Skoll, either.  It will probably be the size of our shoe or maybe up to our hand.  Remember pets shrink when we tame them.

I’m no expert on Night elves or the other races so I won’t even ask.  I would like the Hunter community to start thinking about the race specific pets we all will start off with.  Remember in Cataclysm the Draenei, Dwarves, Humans, Night elves, Worgens, Blood elves, Goblins, Forsaken, Orcs, Trolls, and Tauren can all be Hunters.  That’s a big list.  Please welcome four new races to our fan club, I expect a lot of new hunter faces when Cataclysm launches.

So what racial pet will Dwarfs have?  Post it in the comments section.

Straight from Blizzard’s mouth.

With the upcoming World of Warcraft: Cataclysm many game elements will be changing, and each class will be receiving a number of tweaks. Here, we will explore the changes that are being made to the gun-wielding, pet-training hunter. The information you’re about to read is certainly not complete, and is only meant to act as a preview of some of the exciting new things to come. Without further ado, let’s take a look at the new hunter abilities!

New Hunter Abilities

Cobra Shot (level 81): A new shot that deals Nature damage instead of Physical damage. This ability will share a cooldown with Steady Shot. This will give hunters an alternative to Steady Shot on heavily-armored targets, and we will have talent incentives in the Beast Mastery tree to make this a signature shot.

Trap Launcher (level 83): When used, the next trap can be shot to a location within 40 yards. This provides the current Freezing Arrow treatment to all traps and, as a result, we will be removing the current ability Freezing Arrow. 1-minute cooldown. No global cooldown.

Camouflage (level 85): The hunter enters an obscured state that prevents him or her from taking ranged damage. The character would still be subject to melee or area-of-effect attacks, and dealing or taking damage will break the Camouflage effect. The hunter can move and set traps when under Camouflage, and will receive a damage bonus when attacking while under Camouflage (which will then break the effect).

Resource Mechanic Change

Here we come to the meat of the upcoming hunter changes.

  • Hunters will no longer use mana; instead the class will use Focus. Focus generates much like Energy, by building up. It will not be affected by Intellect at all. Haste will improve its generation. Hunters will generate roughly 6 Focus per second, slightly less than rogues’ Energy generation rate of around 10 Energy per second. Below, we have listed some examples of how we intend Focus costs to operate:
    • Steady Shot/Cobra Shot: No cost. Generates 9 Focus per shot (or 12 per second instead of 6).
    • Arcane Shot/Chimera Shot /Explosive Shot: 45 Focus.
    • Aimed Shot/Multi-Shot: 60 Focus.
    • Concussive Shot/Tranquilizing Shot: 35 Focus.
    • Rapid Fire/Master’s Call/Disengage: 30 Focus.

Changes to Abilities and Mechanics

In addition to the resource change and new abilities listed above, we intend to make adjustments to some of the other abilities and mechanics you already know well. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we’re going for with each spec.

  • A major change coming for the hunter is the removal of ammunition. Guns, bows, and crossbows will now do damage without consuming ammunition at all. There will be no more ammo slot on the hunter’s character display. Any ammunition that a hunter has at the time of the change will become gray sellable items. Existing quivers will be converted into large bags — though each hunter can only have one and non-hunters will not benefit from this change — and we will not be making any additional quivers.
  • Pet management will also change. Hunters will now have two types of attainable pets: active pets and stored pets. Hunters will be able to have up to three active pets (perhaps five for Beast Mastery specialized players) and will have the ability to switch among these pets any time they are out of combat, without going to town. They will also be able to have a large number of pets in storage at the stables. In order to swap a pet from active to passive, a hunter will still need to visit their local Stable Master. However, this should afford ample storage for the many Spirit Beasts wandering the lands of Azeroth.
  • Additionally, hunters will now start with a race-appropriate pet at level 1 and will be able to tame a different pet at level 10. We are also changing many pet family abilities to provide important buffs and debuffs. The intention is to allow the hunter to be able to swap pets and fill a position if a certain role is missing from the group. The goal is to have all pets provide a damage increase that is very similar and no greater than any other pet. Some examples of the changes we are making to the pet families are listed below:
    • Wind Serpents: Will provide a debuff that increases the amount of spell damage taken by an enemy (similar to a weaker version of the warlock ability Curse of Elements).
    • Ravagers: Will provide a debuff that will increase an enemy’s Physical damage vulnerability (similar to a weaker version of the warrior ability Blood Frenzy).
    • Hyenas: Will provide bleed damage (similar to a weaker version of the druid ability Mangle).
  • Stings and other periodic effects will now benefit from haste and critical strike ratings. Hasted damage-over-time abilities do not lose duration, but instead add additional damage ticks.
  • Viper Sting will now restore 9 Focus every 3 seconds.
  • We are reinforcing hunters as a ranged class. To this end, the class will now start with ranged abilities at level 1, and we will be removing some melee abilities, such as Mongoose Bite.

New Talents and Talent Changes

  • Beast Mastery hunters will have a new talent called Careful Aim, which increases the damage of the next Steady Shot or Cobra Shot, but also increases the cast time of these abilities. The intention is to make the combination of spells into a decent damage opener, especially in conjunction with the new ability Camouflage.
  • Beast Mastery hunters will also have talents that make Cobra Shot superior to Steady Shot, such as Longevity reducing the cast time of Cobra Shot to 1.5 seconds.
  • Rapid Recuperation will cause Rapid Fire to give 20/40/60 Focus immediately and will cause Rapid Killing to generate 3 Focus per second.
  • Efficiency will reduce the Focus cost of Chimera Shot, Aimed Shot, and Arcane Shot.
  • Thrill of the Hunt grants Focus when you land a critical strike.
  • Hunter vs. Wild increases the hunter’s Focus generation when his or her pet is snared, stunned, or rooted.

Mastery Passive Talent Tree Bonuses

Beast Mastery
Ranged Damage
Haste
Pet Damage

Marksmanship
Ranged Damage
Armor Penetration
Double Shot

Survival
Ranged Damage
Ranged Critical Damage
Elemental Damage

Pet Damage: Many of the passive benefits to pet damage will no longer be available in the Beast Mastery talent tree. However, these will be provided through the new Mastery mechanic.

Double Shot: The hunter will have a chance to launch a free attack off of the global cooldown for 50% damage.

Elemental Damage: Hunter abilities such as traps, Black Arrow, and Explosive Shot will do elemental damage of the following types: Improves the Arcane, Fire, Frost, Nature or Shadow damage of abilities like traps, Black Arrow and Explosive Shot.

We hope you enjoyed this preview, and ask that you provide your initial thoughts and feedback on what was presented here. Please keep in mind that what you’ve just reviewed is a work in progress and as we move closer to the Cataclysm beta, you’ll see these planned changes as well as others continue to develop in response to feedback and testing.

[source]

This is the new home of Guntitan’s blog

We are still under construction. Please direct all traffic to guntitan.wordpress.com.

^ Guntitan couldn’t hold on to Time-Lost Proto-Drake’s reins and fell off while the Drake was posing.

^ The Flexweave Underlay gave out before he landed.  Yeah he died.  Took a trip to the Spirit Healer he did.

The Lesson:  TLPD gets too excited when taking pictures.  Next time bring Skoll to your next photo shoot.

‘Til next time…

! Guntitan

Hey! Old Friends

To all my retired Wow blogger friends,

Just because you are no longer listed under GT’s Reads doesn’t mean you are completely removed.  I set your links to private. I will remove your private status when or if you ever come back to blogging about World of Warcraft.  Expect to see a list of personal blogs of those of you who have moved on in life and to better things.

I miss you all,

! Guntitan

Inside The Forlorn Mine _NPCscan went off while Maintaining Discipline for the White Polar Bear mount. I figured it was on the flight path circling Brunnhildar village. Time-Lost Proto-Drake flies around counter clock wise so I did too.  After seconds of not finding him I realized I might not catch up and to fly the opposite way.

Humanoid tracking was on so I had to turn on dragonkin tracking.  The beast was not on path highlighted by _NPCscan Overlay.  For whatever reason I had a hard time getting aggro flying by him.  I was scared someone else was going to come.  The stubborn dragon did not want to follow me.  When I finally got aggro, I landed near the edge of Brunnhildar village.

Right-clicked the dragon hoping my Hand-Mounted Pyro Rocket went off.  It came close enough that I started to shoot it. Pet was on passive. Turned on defensive. Killed it. Looted mount and took screen shots then got wife aggro for playing.

‘Til next time…

! Guntitan

Edit:

I rewrote it a bit.

The Mammoth dropped in a 10 man VOA.  Read more to see what happened…

If I get into trouble for posting that screen shot then I don’t care.  The raid leader and master looter and a fellow hunter ninja’d the Mammoth.

As you can see, soon after it dropped, he took it for himself and left the raid group.  There was no roll on it.

What a rip off.  We were all pissed.  I’ll let you know what Blizzard does about it.

Please don’t ninja stuff.  If you can’t solo content and get the item by yourself then you have no sole rights to it.  If you do your server will remember you and not raid with you.  You will be playing alone before you know it.

‘Til next time…

! Guntitan

Guntitan is a hardcore Engineer. He can make the Iceblade Arrows and Jeeves. He just needs to make the motorcycle for himself. He also wants to finish his explorer achievement while riding the motorcycle with one of his buddies or guild mates. What’s the point of having a Engineering mount if you aren’t going to ride it? Saving about 5,000 G seems easier than saving 12,500 G and I needed to figure out a way to save that much freakin’ gold.

Mekgineer’s Chopper / Mechanohog

Gathering the non vendor mats should be easy. If you are a miner you can farm the Titanium Ore and Cobalt Ore with no problem. As a engineer use your Zapthrottle Mote Extractor to farm the gas clouds and kill the dudes in Wintergrasp. Get people from trade chat to help you make your 12 Titansteel Bars. Buy your 2 Arctic Furs from the AH.

You can purchase the vendor parts from Roxi Ramrocket. It will cost you 12,500 G.

Here are my new tips on saving gold:

  1. Find a rare and sell it. For example the Hyacinth Macaw or any of the Raptor pets. This works with the BoE epics you can find from the ICC Heroic 5 mans or from any of the 10/25 man raids. I found the Hyacinth Macaw and sold it on the AH for 6000 G. I should of tried for more but I wasn’t thinking. The AH also takes a cut so I recommend selling the rares in trade chat. From that transaction I lost about 600 G to the AH.
  2. Sell your best mats. Selling 1 Titansteel Bar a day amounts to about 130 G a day.
  3. Know how to save money on jewels or enchants for upgrades. Know where to get epic gems using badges instead of buying them off the AH for 200 G a piece. Get someone to disenchant stuff you find. Then use those mats to enchant your gear. Instead of buying Enchant Chest – Powerful Stats from the AH for 500 G ask someone to do it for you, using your mats. Don’t forget to tip them. You will save a lot of money and still be able to get the best enchants for your T9 set. Sell any extra mats on the AH.
  4. Run the Heroic daily. You get 2 Emblems of Frost and some decent amount of gold.
  5. Run the weekly raid. You get 5 Emblems of Frost, 5 Emblems of Triumph, and some decent amount of gold.
  6. Sell your best crafted items. Use the Emblems of Frost to get the Primordial Saronite you need for recipes you need to craft the next level of gear for your profession. If your guild is progressed enough you can just use the Primordial Saronite that drops from ICC instead. Craft that gear to make some money. For me it was the Plans: Iceblade Arrow. I sold 10 stacks of Iceblade Arrows a day and made about 110 G a day.
  7. Buy one vendor part at a time. This way you don’t spend your gold on something else. You could also create a bank alt and send the gold to them.
  8. What is your weekly income? Think about how much money you are making in a week instead of a day. I can make at least 500 G a day from selling stuff on the AH and running dailies. If I think of it as a weekly income that is 3,500 G in a week.
  9. Look at my old gold saving post I made for epic flying for more tips.
  10. Save more gold for other stuff. You can use these tips to save gold for the Battered Hilt or crafted level 251 gear upgrades or your Darkmoon Card: Greatness.

When you are done enjoy the engine roar of your new bike.

‘Til next time…

! Guntitan

No official patch notes?

Wow.com featured the Korean translation but we still have not seen any notes on the official World of Warcraft page. I’m downloading the patch and can’t play the game without it.  Weird…

The update gave them to me so here it is, with nothing lost in translation:

World of Warcraft Client Patch 3.3.2

The latest test realm patch notes can always be found athttp://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

The latest patch notes can always be found athttp://www.worldofwarcraft.com/patchnotes/

  • Halls of Stone
    • Brann Bronzebeard has been getting into shape and now feels comfortable walking faster when escorted.
  • The Forge of Souls
    • The Devourer of Souls will now cast Mirrored Souls less often.
    • The Spell Reflect ability has been altered on several creatures. It now has a cast time, only has 2 charges, and has a 75% chance of reflecting spells.
  • The Nexus
    • Anomalus will now use the Create Rift ability only once, down from 3 times.
  • The Old Kingdom
    • Elder Nadox now only gets one Ahn’Kahar Guardian during the encounter.
    • Jadoga Shadowseeker now only ascends once during the encounter.
    • Several enemies between the Befouled Terrace and The Desecrated Altar have been removed or had their pathing altered.
  • Pit of Saron
    • Players can now zone back into the instance if they are dead while encounters with Krick and Ick or Forgemaster Garfrost are in progress.
  • Utgarde Pinnacle
    • Skadi the Ruthless can now be removed from his drake with 3 harpoon strikes, down from 5.
    • Svala Sorrowgrave now casts Ritual of the Sword 1 time during the encounter, down from 3.
  • Vault of Archavon
    • Toravon, the latest boss to join the Vault’s giants and masters of the elements, is now accepting challengers in 10- and 25-player formats.
  • The Violet Hold
    • The time between a boss being defeated and a new portal opening has been decreased.

PvP

  • Arenas
    • Season 8 has officially begun featuring all-new rewards!

Druids

  • Talents
    • Balance
      • Earth and Moon: This talent now increases the druid’s spell damage by 2/4/6%, up from 1/2/3%.

Shamans

  • Talents
    • Elemental Combat
      • Shamanism: This talent now provides 4/8/12/16/20% extra spell damage to Lightning Bolt/Chain Lightning, up from 3/6/9/12/15%, and 5/10/15/20/25% to Lava Burst, up from 4/8/12/16/20%.

Warlocks

  • Talents
    • Affliction
      • Shadow Embrace: This effect can now stack up to 3 times, up from 2. However, the periodic healing reduction effect has been reduced from 3/6/9/12/15% to 2/4/6/8/10% per application.
    • Demonology
      • Demonic Pact: The damage bonus granted the warlock by this talent has been increased from 1/2/3/4/5% to 2/4/6/8/10%. The buff granted to a raid or party by this talent remains unchanged.
    • Destruction
      • Conflagrate: The damage-over-time effect of Conflagrate has been increased to 40% of the spell’s total damage, up from 20%.
      • Empowered Imp: The pet bonus damage provided by this talent has been increased to 10/20/30%, up from 5/10/15%.
      • Improved Shadow Bolt: Damage done by Shadow Bolt increased by 2/4/6/8/10%, up from 1/2/3/4/5%.

Warriors

  • Talents
    • Protection
      • Shield Slam: The damage scaling from block value for this ability now diminishes faster and diminishes starting at a lower block value. The difference should be negligible for players in high-end tanking armor. In addition, the threat caused by Shield Slam has been increased by 30%.
      • Warbringer: This talent no longer allows Charge and Intercept to break roots or snares. Intervene remains unaffected.

User Interface

  • The party leader is now referred to as Guide in chat when a group is formed via the Dungeon Finder.
  • Fixed a bug where players with Raid Assist capabilities were unable to perform a Ready Check.
  • Fixed a bug where the first couple of tutorials were not displaying upon logging into the game.

Items

  • New strength-based melee DPS rings are now available from representatives of the Ashen Verdict.
  • Tier-10 Elemental Shaman 4-Piece Set Bonus: Redesigned. Successful Lava Burst casts now increase the duration of Flame Shock on the target by 6 seconds.

 

(more…)

Introduction

Beast Mastery has fallen off the top DPS spec for hunters after the big nerf of 3.0.8.  We can use spread sheets to figure this out.  There are some loyalist who still stick to BM and there are some who love their Spirit Beast.  I fall into both categories.  In November I caught a spirit beast and I want to raid with it.  I didn’t spend all my time camping to have a pet sit in my stable.  I did my research and started a couple of threads.  This post is an amass of what I found.

The Hunter spec (56/15/0)

This spec will give you the decent DPS out of the box.  Compared to the cookie cutter spec I left out Survival Instincts and Improved Tracking.  If you are not hit capped I recommend putting the points you need into Focused Aim.  I also recommend using FemaleDwarf.com to see what works out best for you with your current gear.  Tweak the spec to your needs.  Remove Aim Shot if you wish.

The pet spec

I love my Skoll and I hate to see him die.  Heart of the Phoenix and Lick Your Wounds are here for a reason.  Both abilities don’t cost the Hunter any mana and don’t have a cast time.  Which means we don’t cast anything to heal or revive our pet.  Once in a while we would have to throw in a Mend Pet if our healer is down or not paying attention.  Our pets also don’t auto cast HotP.  Which means we have to click on it on our pet bar or macro it in to our Call Pet / Revive Pet / Mend Pet macro.  HotP is better than Revive Pet by bringing our pet back to life with full health not partial health and costs no mana.  The extra attack power is from Shark Attack is minimal compared to a the DPS loss we would receive if our pet dies.  You could also spec 1 point in to Great Stamina instead of Dash.  With a good healer this build makes our ferocity pets nearly Immortal in 5 mans.

With my current gear and using the spreadsheet I figured out that 2 points in Shark Attack is about a 179 DPS gain.  If our pet dies that is about a 3000 DPS loss.  I also had all the best raid buffs turned on.

The glyphs

Major – There is no best glyph.  The glyph that works for you changes with new patches and gear.  Here are the ones I recommend in alphabetical order:

Glyph of Bestial Wrath –  A 20 second reduction to a 2 min cool down.  You get to pop it more often.

Glyph of the Beast – 2% damage increase to our pet and our mêlée damage.  Great for those fights where the hunter runs around while the pet stays on the boss.

Glyph of the Hawk – Increase our haste bonus from Improved Aspect of the Hawk by 6%.

Glyph of Kill Shot – Decrease the cool down of every Hunters hardest hitting shot by 6 sec.  Use Kill Shot every 9 sec instead of 15 sec.

Glyph of Serpent Sting – Increases the duration of this sting.  Useful during our Steady Shot spam or with our Tier 9 or Tier 10 set bonuses.

Glyph of Steady Shot – Increase the damage dealt by Steady Shot by 10% while Serpent Sting is active on it.  Also useful during our Steady Shot spam or with our Tier 9 or Tier 10 set bonuses.

Minor

Glyph of Feign Death

Glyph of Mend Pet

Glyph of Revive Pet

Hunter Buff foods

To max your DPS food is absolutely required in a raid.

Fish Feast – Tasty!

Great Feast – Just as tasty.

Blackened Dragonfin – Cheap alternative to Fish Feast.  Just go above Moa’ki Harbor in Dragonblight to Lake Indu’le and fish these guys.  They sell for a nice profit too.

Pet Buff foods

Spiced Mammoth Treats – I never bothered to read the cooking recipes long enough to notice this one.  Yes bring it with you to every raid.  Never leave home without.  Make your pets happy and more powerful.

Shots and Skills

Kill Command – Increases our pets special attacks by 60%.  Decreases the bonus after each attack.  I forgot about Kill Command.  My Bestial Wrath macro has it in there.  After I made the macro I forgot about it.  I can’t remember where I saw it but macro Kill Command to all your shots.  3 points in Catlike Reflexes reduces the cool down of this ability by 30 sec giving us a 100% up time.

Kill Shot – This is our finishing move.  Use it as soon as you can.  Watch the bosses health and when it gets close stop shooting your other shots and just wait for its health to get to 20%.  You want to see yourself crit for 15000+ damage in one shot right?  The shot is dependent on RAP so make sure your Aspect of the Dragonhawk is turned on.

Bestial Wrath – Our pet as a BM is our other Shot and around 40% – 50% of our DPS.  Use this every chance you get.  With The Beast Within this is also our bubble.  It breaks fear.  So while the raid runs away.  You stay and still get to play.  It also decreases our mana cost of all spells by 50%, a good time to pop all our shots, Kill Command, a haste trinket or Rapid Fire, and Mend Pet.  See the macros section below.

Arcane Shot – One of our main shots.  Use this as much as you can.  It also deals Arcane damage which ignores armor.  Ferocious Inspiration increase our damage dealt by Arcane shot by 9%.  Just awesome.

Steady Shot – Our filler shot.  Maybe we use it more than other specs but who cares.  The glyph really buffs this shot.

Serpent Sting – The little damage it does yet we are so dependent on it.  Our Glyphs and set bonuses just thrive on this sting. We love it.

Master’s Call – Don’t forget this spell like I did.  Using this with Bestial Wrath makes our pets unstoppable.

Aspects of the…

Aspect of the Dragonhawk – Increases our DPS and the spell power of our Spirit Beast.  Use this aspect during the stand still and shoot the boss phase.

Aspect of the Beast – Increases the mêlée attack power of our Spirit Beast and our mêlée attack power.  If we are moving around during the fight and our pet is still chewing on the Boss’ behind then use this aspect.

Aspect of the Viper –  Try to stay out of this one as much as possible.  Use it to recover your mana.  If your boss is almost down only stay in this aspect as long as you need it to recover your mana for Kill Shot.

The Macros

Bestial Wrath Macro

#showtooltip Bestial Wrath
/cast [target=pettarget, exists] Kill Command
/cast [target=pettarget, exists] Call of the Wild
/cast [target=pettarget, exists] Rabid
/use 10
/use 13
/use 14
/cast Bestial Wrath

Call Pet, Revive Pet, Mend Pet, and Heart of the Phoenix Macro

#showtooltip Call Pet
/castsequence [nopet] reset=20 Call pet, Revive pet
/cast [modifier:shift] Dismiss Pet; [target=pet, dead] Revive Pet; Mend Pet
/cast [modifier:Ctrl][pet:cat/devilsaur/spirit beast] Heart of the Phoenix

Kill Command and any Shot

#showtooltip Arcane Shot
/cast Rapid Fire
/cast [target=pettarget, exists] Kill Command
/cast [target=pettarget, exists] Bestial Wrath (optional line)
/use 10
/use 13
/use 14
/cast Arcane Shot

Shot Priority

For the boss or to single target the adds…

Kill Shot >

Bestial Wrath >

Rapid Fire >

Arcane Shot >

Multi Shot or Aimed Shot >

Serpent Sting >

Steady Shot

For the adds (multi target)…

Kill Shot >

Rapid Fire >

Bestial Wrath >

Arcane Shot >

Multi Shot (3 or less adds) >

Volley (more than 3 adds) >

Serpent Sting >

Steady Shot

The Hunter spec variations

Revive Pet spec if you don’t like HotP and want your pet spec to do more damage.  This just means you’ll spend more time in Aspect of the Viper, have less mana for your shots, and your pet won’t recover from a revive with full health.  If you pet doesn’t recover with full health then you have to wait little bit longer for your pet to get back in the action.

Using the spreadsheet this is the better DPS spec without Ferocious Inspiration and Aimed Shot.  Wait!  Don’t do it.  Why?  You’ll lose out 9% damage increase to Arcane Shot and gain a 4% increase to all shots.  If your critical hit chance is really low, find all your shots critically hitting more than Arcane Shot, or your guild brings the other lesser classes that bring the similar buff then by all means drop the abilities.

The Spirit Beast spec variations

Most DPS

Bring a wolf using the same spec if you want to top the meters with BM.

Resources

Patch 3.3 BM Raiding w/ Spirit Beast Spec
Spirit beast DPS?
[3.3] Endgame PvE Compilation
New BM Spec seems to do more DPS then MM and Surv… Big suprise
Cookie cutter spec – currently giving the best DPS according to the spreadsheet.
Femaledwarf.com – Hunter DPS Analyzer

Gear lists

Pre-Raid Hunter Gear Guide – Updated For 3.3
Update: Hunter Loot from ICC 5-Mans

Important Notes
Hit Cap – 263 hit (8% hit chance)

Aye!

I know I haven’t used that word in a long time.  My long time druid friend now a hunter friend, Ironweaver, started his own blog in his own voice and I remembered once I had a voice too.  Please visit his awesome up and coming blog at:

IRONWEAVER.WORDPRESS.COM

So far the bastard has caught all 4 spirit beasts and found the Time-Lost Proto Drake.  Even out rolled me in a couple of pugs that I invited him to on gear I would love to have.  Keep it in the guild, right?  I inspired him to start this blog and become a hunter.

When his main was his druid I remember him telling me, “You know why I love being a druid?”  I said, “No.”  He said, “You get to be your own p—y.”  Then he transformed into his running form and dashed away.

This one is for you, Ironweaver.

‘Til next time…

! Guntitan

Some miscellaneous pictures that were sitting in my Screen Shot folder…

No need wait for Cataclysm we got your Worgen right here.  We will miss you Frostfang.