While leveling my rogue I instinctively placed a Gnomish Army Knife in her bag. At the time I was going to make her a herbalist/alchemist.
I later decided to make her a Blacksmith/Engineer. Boy did the Gnomish Army Knife come in handy.
Besides having a nose picker, back scratcher, and whirly thing. The knife carried my necessary tools to level Engineering and Blacksmithing. I did not have to buy or create any of the following: Gyromatic Micro-Adjuster, Arclight Spanner, and Blacksmithing Hammer.
It also saved me the much needed bag space so I could hold the mats I needed to craft my junk.
This is a must have item for any alt who may be leveling a Blacksmith, Engineer, Skinner, Herbalist, or Miner.
It even acts as a Jeweler’s Kit for the leveling Jewelcrafter.
I’ve been leveling a rogue with the same heirlooms(plus Stained Shadowcraft Pants) I used for Scythebitten(my feral druid) and just recently hit 80. The exception are the heirloom daggers. This means that when I hit 80, I had a few 174s and my item level wasn’t sufficient enough to run through the Cataclysm dungeons.
Obtain the BOEs
If you are leveling with the heirloom daggers Sharpened Scarlet Kris and Balanced Heartseeker you can easily upgrade them with the regular version of the Toxidunk Dagger which you can obtain from Blackrock Caverns. You could try to get them with your Main or buy them off the AH. I purchased a pair for about 250 G.
Warchief Garrosh, obsessed with assuring the Horde’s supremacy over Kalimdor, launches an all-out attack against Jaina’s island home of Theramore. Though valiant Alliance defenders rush to repel the sudden onslaught, they’ll soon find themselves unprepared for the terrible scope of Garrosh’s true plans…
This Scenario will become available in the weeks leading up to the launch of Mists of Pandaria on September 25.
Area of effect looting comes to World of Warcraft with this patch. After killing a group of enemies in close proximity, when you loot one of their corpses, the loot window will include items from all of the nearby corpses for which you have loot rights.
In some zones, players are now able to form a group with other players from a select pool of realms.
When a player is in a zone that is set as a “cross-realm zone”, in addition to seeing other players from their native realm, they’ll also seamlessly see (and be able to play with) players from other realms.
Players will always be able to group and quest as they normally would with players from their native realm.
This functionality will be enabled for a limited number of realms at first, and will be granted to additional realms as we near the release of Mists of Pandaria.
All classes have been updated with a new talent system, improved abilities, and spells (accessible throughout levels 1-85). Your character’s talents have been reset.
Many old talents have been converted to specialization abilities.
Druids now have access to a fourth class specialization: Guardian.
New spells are now learned automatically. Class trainers are only needed to change talents, glyphs, class specialization, or to utilize the dual specialization feature.
All characters now take 40% less damage from other players.
Valor points have been converted to Justice points, and Conquest points have been converted to Honor points.
Neither of the resultant currencies (Justice and Honor) have an enforced hard-cap at this time.
Players are no longer able to earn Valor or Conquest points (bosses drop Justice, and arenas are closed).
Items formerly purchasable for Valor/Conquest are available for Justice/Honor.
Spell Penetration has been replaced by PvP Power on existing items.
Head enchants removed
Enchants that modify the gear in your head slot have been removed from the game. This includes older head enchants of every type.
Relics, ranged, and thrown items
The slot in which ranged, relics, and thrown items were previously equipped has been removed. All weapons should now be equipped in the weapon slot.
Ranged weapons, including wands, have been adjusted to be more powerful.
Ranged weapons no longer have a minimum range.
The glyph system has been updated. Many class glyphs have been added, altered, or moved to different glyph types.
Prime glyphs have been removed.
Chef’s Award and Dalaran Cooking Award have been removed. Existing awards have been converted to Epicurean’s Award.
The cap for daily quests has been removed.
There is no longer a displayed count of daily quests completed.
There is a new user interface for your mounts and pets.
Character creation screens have been updated.
Buffs have been consolidated in the UI.
New roll results frame added. This new feature can be accessed by clicking the word “[Loot]” in chat, or by typing “/loot”.
The PvE queue frames have been unified. You can now queue for dungeons, raids, and other queue-able content in one handy place.
Vendors now offer item filtering.
Spellbooks have been updated to reflect changes to core abilities, and now include a brief overview of specializations.
The Dungeon Journal has been expanded with information on all pre-Cataclysm encounters.
A new help system has been added to many frames. You can toggle this on and off by clicking the “i” button in the upper left corner of the frame.
Mac OS X 10.5 is no longer supported.
Added full support for Retina displays.
Added support for game resolutions that match Mac screen aspect ratios.
Switching between Windowed and Fullscreen display modes should be faster.
A “Help” menu has been added, so that players can quickly navigate to support pages.
A menu item that allows players to copy system information to the Clipboard has been added.
A menu item that reveals various game files and folders in Finder has been added.
I write posts for myself. Just kidding? I did start the blog on WordPress so I could keep track of all the hunter resources I would find on the web. Now that baby is here(He is about 2 months old) and I have a full time job, my game time has whittled down to only Saturdays and Sundays. This is a more of a exaggeration. I still play occasionally on the weekday. My raid days are over. My gaming high is limited to one or two 5 mans, which I usually do on my rogue, maybe some dailies on my main, and tiding up some achievements until MoP comes out.
The blog is more like a forth priority after the wife, the baby, and my game time. There wasn’t really much to report. No gear lists to make, no interesting tames, and for whatever reason the beta client did not like me. It’s okay. I didn’t have time to play on the beta and I didn’t feel like doing things twice. So here we are:
I do recommend getting any glyphs that you are missing in your spell book. For your hunter, Vendor your melee weapon if it is soulbound. For any melee class who could hold a relic, or whatever else those lesser classes, like rouges would use, vendor that shit too. I will miss seeing a staff or stick on my back but range weapons just look cooler. What else was on my list? Oh, really start to decide which hunter pets you might want to let go, I take it back, release all but your spirit beasts. BM is supposedly the best spec out there. I would also make one spirit beast a cunning pet for PVP, another tenacity for tanking and solo-fun, and the third one for PVE.
BTW, my brother just told me that the patch is going to take about 6 hours to download. Go figure.
Baby is doing fine. He is about 12 lbs now. I couldn’t have asked for a more loving and caring wife. For a girl who did not want to have kids, she is doing a great job.
I’ll report more later(about the game changes). If you look at my trend of blog posts, I usually report things when they go live.
‘Til next time… (which is hopefully tomorrow, or sometime sooner than 2 months)
Did you ever notice some websites when added to your Home screen on your iPhone, iPod Touch, iPad, or Android device; that the bookmark appears as a Icon instead of some generic thumbnail of your website or that annoying red bookmark icon for Andriod?
Well here is how you create one:
Make a .PNG file that is 57 x 57 pixels. Save it as a “apple-touch-icon.png” and a “apple-touch-icon-precomposed.png.” Yes 2 files of the same thing. I used my original file that I used for my favicon.ico.
Upload both of them to your root directory. It is usually “public_html” or “www” folder.
Add the following code to your Header code or header.php on your WordPress template file:
Don’t forget to change the URL. The experience of making my favicon.ico file made this seem easy. I encountered no difficulties making my .png files. When I put my files in my root directory my WordPress website did not load my .png icons when I created my bookmarks. I had to put the exact url with the <link rel…> code. Well to my fellow bloggers I hope this helped.
Okay that was a task. In a vain attempt last night and using Gimp, I tried to create my own icon file that was 16 by 16 pixels for the blog. If you don’t know what I am talking about, look at the icon next to the website URL up on the address bar. For whatever reason, it kept saving it as 16 x 15 pixels or 15 x 14 pixels, whenever I would convert to a .ico file. Frustrated I went to bed, even rejecting my buddy, Bodie, to PVP on my fairly new Goblin mage.
Today on my way to work, I did a little more research and found some websites. I discovered this awesome video…
When I got home from work, my brother wanted to run Sethekk Halls and Heroic Utgarde Pinnacle for some mounts. During my half hearted run, I made my new logo at 64 x 64 pixels. Then saved it as a .gif so that when re-opened in Gimp the image would stay its own layer.
When we finished our mount runs, I copied my initial layer and scaled the layer to the following sizes: 32 x 32 pixels, 24 x 24 pixels, and 16 x 16 pixels; using the 64 x 64 pixel layer to copy each time. Saved the file as a .ico. Logged in to my hosting account, uploaded my new icon, and pointed my browser to http://www.drunkendwarf.net/favicon.ico. It worked but still wasn’t showing up on my address bar.
Then I remembered about the header and seeing a tidbit of code that points your web browser to the right .ico file:
I guess for some servers and browsers, it isn’t enough for you just to place your .ico in the right directory.
Finally it worked. You may be asking why talk about some website technical difficulty?
It’s a lesson on perseverance. If I gave up on the endeavor, my website would still be without a favicon.ico, and I would still lack the knowledge of the full capabilities of Gimp. I would be still be sitting on my thumbs and left wondering if it was me or just the computer.
I overcame a challenge and completed a task I never did before. I want you to think about how this relates to your real life situations and World of Warcraft. For instance, playing my mage as Fire never netted me any results. My DPS sucked and I wasn’t sure if it was my lack of enchants, my understanding of the rotation, or my gear. A few people told me to try Arcane.
Today before work. I switched my Fire spec to Arcane, changed my glyphs, and queued for Raid Finder. The results were astounding, well more so after I read and re-read the rotation, yes a 2 year old could do it. Even if it is just a 2 button spam, it isn’t going to stop me from playing the spec. I did more DPS than I ever seen before on this toon. I finally felt like I am contributing and I hope to see more results the more I play.
If I just settled for Fire and never tried Arcane, my DPS would still be low, I would have been left wondering if my gear sucked or my enchants were still lacking or that I need to reforge. It’s like me using Gimp. If I didn’t commit the time to do research, my .ico file would still be broken.
With perseverance comes rewards, whether it be school, work, play, money, chicks, babies, or website building skills or World of Warcraft.